The Arms of Primates

“The Arms of Primates”, a mobile game that teaches the concept of the evolutionary tree and how the taxonomy is organized. I developed this app to be implemented either by public educators or possibly by zoo exhibits or natural history museums. 

Year
2023-2024

Client

Thinkful

Services
Product design, Market and User Research, Prototyping and Testing, Collaboration and Continuous Learning

A child using a tablet to select which animal belongs in a group, with toy cars nearby.
A person with curly hair is using a tablet to review and unlock a list of medication groups.
A young girl with shoulder-length dark hair and a white long-sleeve shirt, sitting at a table and using a smartphone with a graphic interface showing pictures of animals. There is a black and gold capsule container, some small white objects, and a white carton on the table.

First Steps

Research to establish scope of each feature that was presented to me every quarter.

Build-A-Tree Competitive Analysis diagram with four quadrants labeled Strength, Weakness, Opportunities, and Threat, each containing bullet points on game design and gameplay aspects.

Build-a-tree Competitive analysis

Circle diagram with four quadrants labeled Strength, Weakness, Opportunities, and Threat. Strength quadrant is pink with bulleted points praising the informative content. Weakness quadrant is yellow highlighting user-unfriendliness issues. Opportunities quadrant is green emphasizing simplicity and focus. Threat quadrant is purple discussing structural challenges.

Competitive analysis of MetaZooa

Flexibility

New information gathered through Evolving research forced me to think on my feet when designing for both the educational elements, and the “fun” factor for the game.

A sketched diagram of a user interface wireframe for a mobile app or website. Includes steps for selecting a template, clicking on a prime image, choosing options like a name or group, and navigating back or forward with buttons. Handwritten annotations describe actions and features, with illustrations of buttons, checkmarks, and layout organization.

Initial sketch of user flow

A user journey map with stages from Need to Interest Kept, illustrating emotional states from happy to unhappy, with notes on experiences and expectations at each stage, presented in a table on a teal background.

A Journey map based on one of the main personas I developed for the project

A digital profile of a 12-year-old middle school girl named Wren G. from Tulsa. It includes her photo, age, status, and location. The profile features a quote about her interests, goals to play video games, participate in class projects, and get a new phone. Her motivations include peer pressure, establishing her own style, and discovering things for herself. She dislikes riding buses, being told she's too young, and new music but likes Minecraft, art class, and her family pet dog. Her interests are co-op video games, her family pet dog, and building miniature models.

One of the main personas developed for the projects

Consistency

Now to the design elements. This is where I really needed to implement a lot of the fun and engaging elements that would be vital to the balance of the educational elements and research done.

Four colorful pop art style images of a monkey's face, each with a different background color and outline, arranged in a grid.
A cartoon orange monkey hanging upside down from a vine, with a mischievous expression on its face, against a black background.

Exploration in the app logo

Stylized drawing of a lemur with a large, bushy striped tail, sitting with one arm raised and the other resting on the ground, featuring blue and yellow coloring.

A few of the overlaid monkeys within the app when learning the evolutionary tree

A cartoon depiction of a pink, quadruped alien with large blue eyes and a sad expression, surrounded by gray lines on a white background with a black border.

One of the available pre-designed profile images to select from. Each was a different monkey species.

Mobile screens showing an educational app about primates, featuring a tree progress bar, groups unlocked with review buttons, and illustrations of primate features such as large brains and opposable fingers.

Layout of a couple of the final screens of the mobile game